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Team retention and culture
The small things that keep people around I’ve written elsewhere about why I set up Kempt, what we built, and what I learned the hard way… →
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Leadership & Mistakes
Or ask questions, listen, address… A good friend in the games industry once told me that he considered himself a “51%-er”, implying that what made him… →
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The Danger of Cognitive Bias
Series: Cognitive Biases The Danger of Cognitive Bias (this post) Action Bias Sunk Cost Bias I used to think the hardest part of building games was… →
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Game & Software Development Issues
And how to avoid them A risk matrix is a useful planning tool at any stage of development. It helps you anticipate problems, agree mitigations early,… →
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Learning from Experience
And then learning to communicate it. I’m Chris Kempt, a consultant working in games, mobile, and tech. Most of my work sits somewhere between product, production,… →
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What Happened to Dead Five?
Two years ago, with the help of some very good friends I set up Dead Five as I saw an opportunity in HyperCasual games. It was… →
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What Wisdom Leaves Out
The hidden overhead of pressure, pride, and exhaustion. A friend of mine posted one of those neat, shareable “life lessons” on Facebook the other week. I… →