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Sorry By Name, Not Nature
Remembering Scott Sorry I first met Scott Sorry sometime around 2006. At the time, Scott had recently joined The Wildhearts as bassist. They were my favourite… →
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No Should Be Enough
A note before we begin This has been a surprisingly difficult article to write, partly because of what it’s about and partly because of the process… →
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The Power of Saying Sorry
And why apology is a learning tool, not weakness. There have only been a handful of times in my career (and, frankly my life) where I… →
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The Interview.
And how I finally learned to write. Writing can be a traumatic experience for me. When I was a child I remember sitting at the desk… →
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Lean, The Missing Stabiliser
How teams overcorrect after a shock, and why lean brings them back. My first business started in 2003 with almost nothing. Five years of experience in… →
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The Case Against Documentation
And one of the many things I learned through the medium of LEGO. Sometime around 2010 or 2011, a major UK broadcaster decided it was going… →
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Grab Your Luckticles
And how small moments of luck shape a career. I’d done a lot of talks in schools and universities by the time I noticed the pattern.… →
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Leadership & Mistakes
Or ask questions, listen, address… A good friend in the games industry once told me that he considered himself a “51%-er” – implying that what made… →
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The Danger of Cognitive Bias
Series: Cognitive Biases I used to think the hardest part of building games was technical. The engine, the platform, the tooling, the bugs that only appear… →
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Learning from Experience
And then learning to communicate it. I’m Chris Kempt – a consultant working in games, mobile, and tech. Most of my work sits somewhere between product,… →
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Rodney Mullen – ‘On Getting Up Again’
You’re probably aware of the famous skater Tony Hawk (of Pro Skater fame) but you may not be aware of one of his contemporaries Rodney Mullen… →
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What Happened to Dead Five?
Two years ago, with the help of some very good friends I setup Dead Five as I saw an opportunity in HyperCasual games. It was (and… →