Learning from Experience

In:

And then learning to communicate it.

I’m Chris Kempt – a consultant working in games, mobile, and tech. Most of my work sits somewhere between product, production, and business. If you want the straight version of what I do, it’s on my site.

This year marks 25 years of working in interactive industries, with nearly 20 of those specialising in games. In hindsight, my career has looked a bit like a Rube Goldberg machine, or the rollerskating sequence from Some Mothers Do ’Ave ’Em – a chain of opportunities, technologies, and market shifts that I kept grabbing as they appeared.

One side effect of that route is that I’ve often found myself close to the edge of whatever was changing, with nobody obvious to learn from. That can be a gift. You’re forced to understand things properly because there’s no other option.

But it comes with a cost.

When you learn by doing, you don’t always learn the language at the same time. You just crack on. You solve the problem, ship the thing, adapt to the next change. Later, when you try to explain what you did and why it worked, you realise you skipped the bit where you built a vocabulary for it.

Over the last few years, consulting has forced me to do the missing part of the work: turning experience into something communicable. Words, tools, templates, decision shortcuts. Things that help teams move faster without repeating the same mistakes.

That’s what this site is for. A place to write those things down, along with occasional commentary when it’s useful. Some posts have been brought across from an older blog and refreshed, so you may see a mix of older and newer work as things get consolidated.

If any of that resonates, do subscribe.

Frank Spencer rollerskating in ‘Some Mothers Do ‘Ave ‘Em’

Thanks for reading, drop me a line if anything here sparks a question. You can also subscribe below for occasional updates with recent posts.

Discover more from Kempt & Co

Subscribe now to keep reading and get access to the full archive.

Continue reading