Refine Articles by Category
-
Leadership & Mistakes
Or ask questions, listen, address… A good friend in the games industry once told me that he considered himself a “51%-er” – implying that what made… →
-
The Danger of Cognitive Bias
Series: Cognitive Biases I used to think the hardest part of building games was technical. The engine, the platform, the tooling, the bugs that only appear… →
-
Game & Software Development Issues
And how to avoid them A risk matrix is a useful planning tool at any stage of development. It helps you anticipate problems, agree mitigations early,… →
-
Learning from Experience
And then learning to communicate it. I’m Chris Kempt – a consultant working in games, mobile, and tech. Most of my work sits somewhere between product,… →
-
What Happened to Dead Five?
Two years ago, with the help of some very good friends I setup Dead Five as I saw an opportunity in HyperCasual games. It was (and… →
-
What Wisdom Leaves Out
The hidden overhead of pressure, pride, and exhaustion. A friend of mine posted one of those neat, shareable “life lessons” on Facebook the other week. I… →