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  • Leadership & Mistakes

    Or ask questions, listen, address… A good friend in the games industry once told me that he considered himself a “51%-er” – implying that what made…

  • The Danger of Cognitive Bias

    Series: Cognitive Biases I used to think the hardest part of building games was technical. The engine, the platform, the tooling, the bugs that only appear…

  • Game & Software Development Issues

    And how to avoid them A risk matrix is a useful planning tool at any stage of development. It helps you anticipate problems, agree mitigations early,…

  • Learning from Experience

    And then learning to communicate it. I’m Chris Kempt – a consultant working in games, mobile, and tech. Most of my work sits somewhere between product,…

  • What Happened to Dead Five?

    Two years ago, with the help of some very good friends I setup Dead Five as I saw an opportunity in HyperCasual games. It was (and…

  • What Wisdom Leaves Out

    The hidden overhead of pressure, pride, and exhaustion. A friend of mine posted one of those neat, shareable “life lessons” on Facebook the other week. I…